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Author Topic: Heaven Benchmark 1.0  (Read 513 times)
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NavyChief
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« on: March 09, 2010, 07:37:28 PM »

The first DirectX 11 benchmark "Heaven" that is based on its proprietary Unigine™ engine.

"Heaven" benchmark excels at providing the following key features:
- Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
- Comprehensive use of tessellation technology
- Advanced SSAO (screen-space ambient occlusion)
- Volumetric cumulonimbus clouds generated by a physically accurate algorithm
- Dynamic simulation of changing environment with high physical fidelity
- Interactive experience with fly/walk-through modes
- ATI Eyefinity support

http://unigine.com/download/

This is a very nice benchmark program. Attached are my results.

Heaven Benchmark.jpg
Heaven Benchmark 1.0
* Heaven Benchmark.jpg (82.19 KB, 1027x802 - viewed 51 times.)
tehfunk101
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« Reply #1 on: March 09, 2010, 08:59:12 PM »

Such a perty benchmark, but i have a feeling it looks a WHOLE lot better in dx11 >.<

http://i57.photobucket.com/albums/g223/tehfunk101/th_heaven-1.png
Heaven Benchmark 1.0
CoCoCountyKiller
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« Reply #2 on: March 09, 2010, 09:34:07 PM »

I thought that with tessellation technology
the closer you get to the picture or object
the clearer it gets?

co.co.
tehfunk101
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« Reply #3 on: March 09, 2010, 10:15:03 PM »

ya basically.  When far away, objects have low textures to improve frame rate, and when you get close they gain more detail and depth.  This might be just for dx11 though
Schlup
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« Reply #4 on: March 10, 2010, 09:58:35 AM »

Yeah, it's just for DX11.

FALLEN
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« Reply #5 on: March 10, 2010, 10:06:04 AM »

well it works with 10 and 9 but you cant use the features that it has for dx 11

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Stuntin
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« Reply #6 on: March 10, 2010, 10:48:56 AM »

yea fallen is right u can run it as 10 or 9
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« Reply #7 on: March 10, 2010, 12:34:33 PM »

Sorry, I was referring to tessellation, it's a DX11 feature.  The program they are running benchmarks with works with DX9 and above.

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