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Map rotations @ end of round
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Topic: Map rotations @ end of round (Read 343 times)
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Whippett
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Map rotations @ end of round
«
on:
April 02, 2010, 12:13:31 AM »
it has been brought up to see if we can rotate maps when the server is on rush i asked schlup if it was possible to set the server so both teams can defend on rush before it rotates out to conquest his reply is yes but there is a glitch and doing it that way might make server crash and we all know we dont want that i know it stinks to defend then not get a chance to attack but till dice patches guess we will have to deal with it
«
Last Edit: April 02, 2010, 12:30:08 AM by Schlup
»
Schlup
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Re: map rotations
«
Reply #1 on:
April 02, 2010, 12:29:26 AM »
Well to clarify a little more the server utility that we are using for the rotation between rush and conquest is still in it's beta stages. They are working on resolving the issue and it's kinda DICE and the makers of the utilities problem. The other problem besides it crashing the server is that it could switch the sides at any time. Which means you could be attacking and on your last point to blow up and it would just end the round and switch sides. Nobody would like that! I'll keep monitoring it though and if it changes we will enable. DICE has not coded a instance yet to notify the server that the round is ending and switching sides which is the real problem.
CoCoCountyKiller
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Re: Map rotations @ end of round
«
Reply #2 on:
April 02, 2010, 09:21:24 AM »
It is not that bad especially when
there are only a few people in the server.
As long as the server is more stable
Its all good!!
co.co.
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