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Author Topic: Client R8 / Server R12 Patch arriving  (Read 1149 times)
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AngryYankee
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    « on: May 07, 2010, 12:55:50 AM »

     The next release of the game client is currently in QA.

    We will perform another synchronized client/server update. It is expected to take place early next week.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

    Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

    http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html


    Schlup
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    « Reply #1 on: May 07, 2010, 09:48:25 PM »

    Wow, that is a huge update.  Finally they are making some progress in fixing the game!

    P.S. That is a huge signature Yank!

    CoCoCountyKiller
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    « Reply #2 on: May 08, 2010, 12:34:47 AM »

    this will make a great improvment to a great game!!

    co.co.
    AngryYankee
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    « Reply #3 on: May 10, 2010, 09:44:24 PM »

    Weapon tweaks for the upcoming patch:

    The newly designed patch includes all the recent PC tweaks with a bonus of some new additions. The additions have been made on the feedback received from the PC community.

    The new and improved fixes include more felt recoil of AKs74u while aiming, more level of damage of the UZI at a longer range.

    The new tweaks flaunt the G3, VSS, all semi automatic rifles settling more quickly between the shots.

    As per the reports, the PKM, Type 88LMG, G3, An94, and 40mm shotgun have all returned to the state of their former glory and distinction.

    The tweaks also boasts of fixing a bug leading to the Saiga12 causing more damage at longer ranges, fixing a bug with the SVU that would lead to less damage at a longer range.

    A bug has also been fixed in the M95 causing it not to kill armored targets with headshots.

    The new version has also increased the damage of MG3 to make it at par with the remaining of the LMGs.

    http://topnews.us/content/219602-balancing-patch-bc2-be-implemented-soon

    SuperTim
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    « Reply #4 on: May 11, 2010, 11:43:18 AM »

    Huge doesn't describe it....
    H U M O N G O US

    AngryYankee
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    « Reply #5 on: May 11, 2010, 06:25:45 PM »

    patch could be next week now.  Latest BFBC2 tweets:

    bazajaytee@Apocalyptus No, servers arent on R12 and there isn't a client patch out. We are still working on it and looks like next week release atm.

    bazajaytee@H4WKE Nope, no PC patch today. Some last minute issues delayed it. Expect it early next week instead.

    bazajaytee@Skilllos Not yet, we have some last minute issues we are working on so it might be a bit delayed and released later in the week.

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    « Reply #6 on: May 11, 2010, 08:55:46 PM »

    Thanks for the update...can't wait for this patch to come out!

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