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Author Topic: Treyarch been busy...with the PC Version of Black Ops  (Read 857 times)
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Schlup
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« on: December 03, 2010, 05:04:06 AM »

Originally Posted by JD_2020
Hey PC gamers:

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

IN PROGRESS

• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
• Incomplete server browser results.
• Improvements to Quickmatch results (with better ping and reduced lag)..
• /connect
• /reconnect
• Improved threading performance on computers with only 2 cores.
• Fixed random freezes in certain computer configurations.
• Increased reserved slots to 9.
• Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
• Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
• Prevention of killstreak selection getting disabled in Combat Training under rare conditions
• Array: Added collision to prevent players from partially clipping into a tree
• Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
• Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
• Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
• Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
• Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
• Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
• Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
• Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
• Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
• Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
• User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

Sir-diealot
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« Reply #1 on: December 03, 2010, 06:19:02 AM »

I am still locking up but not as often.

Schlup
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« Reply #2 on: December 03, 2010, 09:50:25 AM »

The patch didn't download for me until yesterday late evening, have you played with the new patch yet?

Sir-diealot
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« Reply #3 on: December 03, 2010, 12:40:31 PM »

The patch didn't download for me until yesterday late evening, have you played with the new patch yet?
Yea bud sure have and the results are as I reported above.

Schlup
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« Reply #4 on: December 03, 2010, 12:50:08 PM »

Well that's too bad...don't worry though, I'm sure they are still working on and rolling out patches.

Sir-diealot
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« Reply #5 on: December 03, 2010, 02:36:33 PM »

Well that's too bad...don't worry though, I'm sure they are still working on and rolling out patches.
I hope so. I did restart Steam just in case there was another that I had not seen but nothing.

Xtricity
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« Reply #6 on: December 03, 2010, 03:22:49 PM »

I didn't crash yesterday so that's good but i didn't play for that long either, but to be honest most of that list is just glitches in the maps that no one cares about.
Schlup
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« Reply #7 on: December 04, 2010, 04:32:41 AM »

I didn't crash yesterday so that's good but i didn't play for that long either, but to be honest most of that list is just glitches in the maps that no one cares about.
I played tonight for a few hours and didn't really have any issues at all...with the exception of my FPS dropping below acceptable levels when in certain heavy combat situations.  But that's me not having enough video power...

CoCoCountyKiller
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« Reply #8 on: December 04, 2010, 11:58:51 AM »

I played tonight for a few hours and didn't really have any issues at all...with the exception of my FPS dropping below acceptable levels when in certain heavy combat situations.  But that's me not having enough video power...

Not enough video power???

I thought you had a rockin system?

co.co.
Alamode
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« Reply #9 on: December 04, 2010, 04:08:32 PM »

Not enough video power???

I thought you had a rockin system?

co.co.


key word "thought" lol
Schlup
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« Reply #10 on: December 04, 2010, 11:13:48 PM »

Not enough video power???

I thought you had a rockin system?

co.co.
Me too, but obviously (2) GTX 260s in SLI isn't enough anymore.  I've been ready to upgrade for a while now, I'm just waiting for Grill to upgrade first so he doesn't copy my system again.

Alamode
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« Reply #11 on: December 04, 2010, 11:21:44 PM »

Me too, but obviously (2) GTX 260s in SLI isn't enough anymore.  I've been ready to upgrade for a while now, I'm just waiting for Grill to upgrade first so he doesn't copy my system again.


LOL!
Sir-diealot
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« Reply #12 on: December 04, 2010, 11:53:52 PM »

Me too, but obviously (2) GTX 260s in SLI isn't enough anymore.  I've been ready to upgrade for a while now, I'm just waiting for Grill to upgrade first so he doesn't copy my system again.
Situation....Grill's ship lands on an Alien planet, and hordes of aliens gather round and stare in amazement at the object that has come to them from above. Suddenly a door slides open and a strange fog back lit by multi-colored swirling and strobing lights can be seen coming out from inside the spacecraft, after a short pause that seems like an eternity to the now bewildered aliens Grill still in his spacesuit emerges from inside his ship, pauses to take in the lifeforms before him. Slowly Grill reaches up and twists the helmet to the spacesuit he is wearing and a hissing sound can be heard as the oxygen is released from the suit that has sustained Grill on his long journey. Suddenly Grill jumps down from  his spaceship and slowly walks over to the alien that looks as if he might be in charge, and looks down at him and utters the first words ever spoken between these species...."Take me to your Schlup"
« Last Edit: December 05, 2010, 02:12:18 AM by Sir-diealot »

Monkey_Grill
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« Reply #13 on: December 05, 2010, 04:26:59 AM »

ROFL

CoCoCountyKiller
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« Reply #14 on: December 05, 2010, 12:49:08 PM »

Very good  Sir!!

Co.Co.
Alamode
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« Reply #15 on: December 05, 2010, 02:33:35 PM »

oh good atleast im not the only person who thinks Schlup is from another planet
Sir-diealot
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« Reply #16 on: December 05, 2010, 08:43:45 PM »

lol that is actually a rewrite, for some reason it did not post the first time and I had to rewrite it. I thought the first writing was better.

Xtricity
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« Reply #17 on: December 06, 2010, 03:56:04 PM »

By the way this patch hasn't been released yet.
Xtricity
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« Reply #18 on: December 12, 2010, 03:46:19 AM »

I was reading that this patch is coming out next week so i am crossing my fingers for the freeze/crashes to be fixed.
Sir-diealot
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« Reply #19 on: December 12, 2010, 09:49:02 AM »

 Me too

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