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Author Topic: Heroic Yor'sahj Strat  (Read 1145 times)
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Schlup
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« on: February 02, 2012, 03:53:30 AM »

First off...healers, memorize the below...it's for the purple ooze we have to deal with and the stacks that come with it. 

Druid
Effloresence - NO STACKS (I'd love to get this checked as my guess is it's supposed to act like Healing Rain/Holy Word: Sanctuary and give a stack on entry).
Lifebloom - 1 stack per cast. (NO STACKS on bloom)
Rejuvenation - 1 stack on initial application
Swiftment - 1 stack on the person swiftmended.
Tranquility - 1 stack per tick (i.e. a raid killer)
Wild Growth - 1 stack for each person hit by Wild Growth

Shaman
Chain Heal - 1 stack for each person it bounces to.
Earthliving - NO STACKS
Earth Shield - NO STACKS
Healing Rain - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Healing Stream Totem - NO STACKS
Riptide - 1 stack on initial application
Spirit Link - NO STACKS (Although one report of it blowing up the raid. More info needed).
Unleash Elements (Earthliving) - 1 stack

Paladin
Beacon of Light - NO STACKS
Guardian of Ancient Kings - NO STACKS
Lay on Hands - NO STACKS
Holy Radiance - 1 stack for initial application (i.e. if it hits 4 people, 4 people get 1 stack).
Word of Glory - NO STACKS

Priest
Atonement - 1 stack
Binding Heal - 1 stack to the person you heal and yourself
Desperate Prayer - NO STACKS
Divine Hymn - 1 stack per tick (i.e. will wipe your raid)
Echo of Light (Holy Mastery) - NO STACKS
Guardian Spirit - ??
Holy Fire (with Atonement) - 1 stack per tick. Do not use if you have atonement.
Holy Word: Sanctuary - 1 stack upon entering. If you leave and re-enter, you gain another stack.
Holy Word: Serenity - 1 stack
Lightwell - 1 stack per buff gain (i.e. when the person clicks)
Penance - 1 stack for the whole channeled cast (i.e. not 1 per tick)
Power Word: Shield - 1 stack (even when glyphed)
Prayer of Healing - 1 stack
Prayer of Mending - NO STACKS
Renew - 1 stack on initial application (Renewing Renew in Serenity Chakra with a direct heal only adds 1 stack from the direct heal and none from the renewing the Renew. Yes, there are probably better ways to express this).

Other Abilities

Generally, most other abilities that are not used by a healing class will not add a stack.

Deathknight Anti Magic Zone - Possibly adding 1 stack per person under it.
Deathknight Bloodwordms - 1 report of adding stacks. Need more info please!
Deathknight Deathstrike - no stacks
Deathknight Death Pact - no stacks
Deathknight Rune Tap - no stacks
Druid Leader of the Pack - no stacks
Hunter Chimera Shot - no stacks
Mage Glyphed Evocate - no stacks
Paladin Divine Storm - no stacks
Priest Vampiric Embrace - no stacks
Rogue Recuperate - no stacks
Warlock Drain Life - no stacks
Warlock Fel Armor - no stacks
Warlock Healthstones - no stacks

Dranei Gift of the Naaru - 1 stack

Healing Potions - no stacks
Mysterious Potion - possibly a stack

Set Bonuses, Trinkets and Weapon Procs
No stacks. Use your Maw of the Dragonlord with no fear!

Abilities that Affect Stacks
Mage Ice Block - Clears stacks
Paladin Divine Shield - Still gives stacks

Further information needed for Hand of Protection.
« Last Edit: February 02, 2012, 04:00:20 AM by Schlup »

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« Reply #1 on: February 02, 2012, 03:59:08 AM »

Secondly, MANA VOID.  We aren't going the kill the first one, we're gonna let it take all our mana, then pop mana regen cds.  We'll then down the void to about 20%-30%, and leave it up (it does no damage).

When the next mana void spawns, we're gonna let it take all our mana, then quickly kill off the first one instantly restoring all our mana very quickly, then we'll down that new void to 20-30% and leave it up.  We'll repeat this the whole fight.

As for the adds that spawn, we're going to have dedicated people on them.  My thought right now is we'll use Daid with Bane of whatever on the boss so all your AOE damage on the adds also damages the boss.  And also Fallen, since multishot is so killer on them.  Fallen will remain targeted on the boss for cobra shot regen and can just fire multishot on the boss and it will effect all the adds as well.  Everybody else will remain on the boss the whole time while this is happening.

All of this done correctly should = WIN!

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« Reply #2 on: February 02, 2012, 04:06:03 AM »

Prayer of Mending - NO STACKS

This is awesome!  Sam and me can be spamming this on cooldown and it should help quite a bit.  This is the spell that when cast on someone, when they take dmg it heals them and jumps to someone else repeating up to 5 times.  With 2 of these buzzing around the raid every 10 seconds it should be the difference!

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« Reply #3 on: February 02, 2012, 10:31:52 AM »

Oh yeah, healing pets don't matter.  So you could beacon the tank and heal Fallen's pet & holy shock on the pet to build holy power for the no stack causing Word of Glory.

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« Reply #4 on: February 06, 2012, 04:58:32 AM »

Well I'm working on a macro that will allow me to cast Prayer of Mending to the tank on cooldown, then put me back in shadowform and retarget my dps target.  Hopefully I'll have it up by raid on Tuesday.  Just gotta figure out what I'm doing wrong now and work out some kinks.

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« Reply #5 on: February 08, 2012, 02:43:34 AM »

Ok, here if the full guide...

http://www.icy-veins.com/yor-sahj-the-unsleeping-detailed-strategy

I have changed addons and manually set it up to auto announce exactly what ooze to kill for every scenario (as suggested by icy-veins), it will also give a brief strat when the oozes come up and after the 3 oozes hit the boss what we'll need to be doing.

Figured out why the hunters kept dying.  When boss absorbs a red ooze he does the fire chain dmg thing (like shaman chain heal but opposite), it automatically targets the furthest person and does the most dmg to them.  I know hunter has a minimum range but might need to keep an eye on everything for that, if you get low on health you might just have to run under the boss to avoid further damage.

Calyska, I read this in a forum talking about resto druid healing 10m H Yor'sahj...
"As long as you have someone that can handle the tank healing during purple, healing the raid is fine with a druid. Just use mainly healing touch (or rg if you have NB) since its the most healing for one stack. Use natures swiftness for a bigger heal if one player is getting pounded. You can also swiftmend off a pet for a free heal (though you shouldn't have any problem just swiftmending off a player taking less damage). 4pc no longer procs stacks so that is useful."

Here is a GREAT video on healing the fight.  They use a holy pally and a druid healer, video is from resto druid pov.  A great idea that I heard was to assign people to each healer so that stacks are fully controlled.  We'll be doing this, just not sure who will be healing who yet.

A Guide to Heroic Yor'sahj the Unsleeping [VOX] (DS) Small | Large
« Last Edit: February 08, 2012, 03:15:26 AM by Schlup »

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« Reply #6 on: February 08, 2012, 10:20:40 PM »

If Yellow and Black are both absorbed by the boss we will get 2 sets of Forgotten One adds.  That's why we were seeing the extra adds.  There are only 2 combinations that this will happen to us.

Black - Purple - Red - Yellow (We kill Purple)
Black - Green - Red - Yellow (We kill Green)

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