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Author Topic: Modern Warfare 2: Texture Streaming  (Read 4420 times)
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Schlup
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« on: August 22, 2009, 10:17:23 PM »

How important are graphics to you? Regardless of who wins in the endless ‘Graphics VS Gameplay’ argument, when you buy a new game, especially a direct sequel to a previous game, you have certain expectations of what that game should offer.

Innovation in gameplay, new features, new weapons, new maps, and of course, a leap in visual fidelity.

I’ve shown you some of the new innovations in gameplay (like the Customizable Killstreak Rewards video) and of course new weapons, perks, and levels within those videos; with more to come as we get closer to launch. Right now though, I wanted to take a look at the visual enhancements we’ve made to Modern Warfare 2.

A major component in the new engine tech that has the greatest impact on these enhancements is our new hi-res Texture Streaming functionality. Texture streaming allows our designers the freedom to make much larger environments, like the scene below, while also increasing the amount of detail on the characters, and environments in the vicinity of the player.

Take this screenshot that we released at GamesCom this week for example. Enlarge the screenshots to really see what I’m talking about here.
http://farm3.static.flickr.com/2525/3841198410_c198495d6c_o.jpg
Modern Warfare 2: Texture Streaming


Notice the major difference on the character model in this shot, specifically the head of “Soap” MacTavish and the fabric texture of his uniform.

You can tell even more in this full version of the screenshot:
http://farm3.static.flickr.com/2542/3840374707_c88fb68dc1_o.jpg
Modern Warfare 2: Texture Streaming

BELOW: Compared to Full Screenshot without Hi-res Texture Streaming (Disabled)
http://farm3.static.flickr.com/2510/3841177086_dae97fe33c_o.jpg
Modern Warfare 2: Texture Streaming

You can see how this new feature allows to us to further push the amount of detail we can add to our characters, their gear, and especially the environment thanks to the memory allotment improvements it provides. Allowing more space for weather effects, dynamic destructible objects, and other details that are just as crucial to the total immersion of the game.

Monkey_Grill
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« Reply #1 on: August 23, 2009, 12:29:49 AM »

Graphics are very important. But awesome graphics (like Crysis) can't make a terrible storyline better.

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« Reply #2 on: August 23, 2009, 01:35:11 AM »

Sure it can, I would much rather look at awesome stuff then to make sure there's a great story.  TBH I don't read or pay attention to any of the storyline stuff anyway.

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« Reply #3 on: August 23, 2009, 11:08:12 AM »

The Half-Life 2 series has an amazing storyline and awesome graphics. HL2 is so cool they should make a movie of it.

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« Reply #4 on: August 31, 2009, 01:08:41 AM »

To be honest I dumb my settings way down and turn the resolution way down so the targets are bigger.
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« Reply #5 on: August 31, 2009, 01:19:08 AM »

Oh, I don't...I put it as high as I can so I have higher resolutions and can see everything more clearly.  But I still get really high FPS too.

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« Reply #6 on: September 01, 2009, 09:51:46 PM »

I get really high fps too but I figure the bigger my target looks on the screen the easier it is to get in the center when I'm shooting.  I used to play AQ2 and get 260 fps because of that, that was in the old days when I had my own clan Smiley.  I don't care about clarity as long as I can differentiate enough to tell friend from foe
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« Reply #7 on: September 02, 2009, 04:12:08 PM »

Just an idea/ question:

With these new graphics, do you think the Xbox 360 and PS3 will be able to play MW2 with decent FPS? Even with the graphics in current games, there are moments of Lag.

Your thoughts?

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« Reply #8 on: September 02, 2009, 09:24:32 PM »

Yeah, they'll be able to play it...they'll loose a few FPS but that's it.

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« Reply #9 on: November 15, 2009, 06:22:03 PM »

I made sure while playing this level that I looked at Soap like the picture shows. Texture Streaming was on and it rocked!

tehfunk101
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« Reply #10 on: November 15, 2009, 09:41:24 PM »

http://www.gamespot.com/features/6240138/index.html?tag=topslot;thumb;3

graphics comparison between 360 ps3 and pc
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« Reply #11 on: November 16, 2009, 12:43:19 AM »

Excellent find Funk!

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« Reply #12 on: November 16, 2009, 03:34:30 AM »

Wow, it's a night and day difference.  It's like having bad vision and putting on your glasses with PC version.

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